﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace TronLeapRacing
{
    class MouseHandler
    {
        public MouseState mouseState;
        public MouseState oldMouseState;

        public MouseHandler()
        {
        }

        public void anfangsStatus()
        {

        }
        public void Update()
        {
            //Mausposition abfragen und neuzuweisen
            oldMouseState = mouseState;
            mouseState = Mouse.GetState();

        }
    }
}
